• Fantastic Beasts and Where to Find Them

    Houdini Lighting and rendering using Mantra on the "Obscurus" sequence and supporting the FX-team by developing a "cobble-stone road"- and "rooftop snow"-HDA
  • Life

    Houdini Carbon cloth-simulation of a rubber glove & FEM-simulation of creature wrinkles for the sequence where ‘Derry’ examines Calvin inside a isolated glove-box
  • Will

    TV-Series
  • Emerald City

    TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10
  • Perwoll “Care&Repair”

    TVC: Particle-based, debris system of very fine glass-splinters in Maya as secondary element to add more detail to the already existing cracking-mirror RBD-simulation
  • Zweifel “Cractive”

    TVC: steam, Maya Fluid simulation
  • Deutz “Wheat Field”

    "wheat-ear generator" HDA
  • McDonald’s “Kids”

    TVC: Penguin, ZBrush-sculpting
  • Swisslos “Advent”

    TVC: „fir-branch generator“ HDA
  • Water Drops

    FLIP fluid-simulation and rendering
  • Drei Wetter Taft

    TVC/Packshot: lable-prep/texturing, lighting, shading and rendering of all products for a remake of the famous 1989 Drei Wetter Taft TV-commercial
  • Mamba”Tropic Island”

    TVC: Contributed as 3D-Generalist
  • Vernel “Almond Blossoms”

    TVC/Packshot: nCloth simulation of soft almond blossoms gently gliding down to the ground
  • Syoss “Creatin” Japan

    TVC/Packshot: object tracking, camera tracking, lable-prep/texturing, lighting, shading and rendering of the shampoo-bottle in the model's hand and the shelf behind her
  • DMG “Ecoline”

    CAD-Visualisation of various turning- and milling-machines