• Tales from the Loop

    Simulation of "unusual" snowflakes using Houdini Grains.
    Tales from the loop: Houdini FX-TD
  • Die Känguru-Chroniken

    CFX simulation and development of CFX-related tools/workflows for Vellum fur-simulation in Houdini.
    Die Känguru Chroniken: CFX Simulation
  • Jumanji: The Next Level

    Houdini Bullet RBD simulation to collaps an ice-cliff for the trailer.
    Jumanji: The Next Level - Houdini Artist
  • Chernobyl

    TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.
    Chernobyl: TV-Series Design
  • Doctor Who

    TV-Series: Creating a wide range of intergalactic FX for the 13th Doctor
    Dr. Who TV-Series: intergalactic FX
  • Loro

    Destruction of a church through an earthquake using bullet RBDs and Pyro.
    Loro
  • Krypton

    TV-Series: Procedural growth-fx for Superman's cape
    Krypton: FX TD
  • The Alienist

    TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10
    The Alienist - Houdini Artist
  • Altered Carbon

    TV-Series: Rain-fx, ocean-fx and a multilayered disintegration-effect for Poe's death
    Altered Carbon - FX
  • Fantastic Beasts and Where to Find Them

    Houdini Lighting and rendering using Mantra on the "Obscurus" sequence and supporting the FX-team by developing a "cobble-stone road"- and "rooftop snow"-HDA
    fantastic Beasts - Houdini Lighting and rendering
  • Life

    Houdini Carbon cloth-simulation of a rubber glove & FEM-simulation of creature wrinkles for the sequence where ‘Derry’ examines Calvin inside a isolated glove-box
    life Houdini Artist
  • Will

    TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIP
    Will Houdini Ocean FX
  • Emerald City

    TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10
    emerald City Houdini Simulation
  • Perwoll “Care&Repair”

    TVC: Particle-based, debris system of very fine glass-splinters in Maya as secondary element to add more detail to the already existing cracking-mirror RBD-simulation
    Perwoll Mirrors FX
  • Zweifel “Cractiv”

    TVC: steam, Maya Fluid simulation
    Another man wearing an orange Zweifel baseball cap in a russian metal-sauna with VFX-steam coming out of his ears.
  • Deutz “Weizenfeld”

    TVC: wheat-ear generator.
    Close-up CG render of the Deutz "Weizenfeld" at sunset.
  • McDonald’s “Kids”

    TVC: Penguin, ZBrush-sculpting
    A smiling girl giving our McDonald's VFX penguin "high-five".
  • Swisslos “Advent”

    TVC: „fir-branch generator“ HDA
    Swisslos TVC: „fir-branch generator“
  • Water Drops

    FLIP fluid-simulation and rendering
    Liquid drops FLIP fluid-simulation rendering.
  • Drei Wetter Taft

    TVC/Packshot: lable-prep/texturing, lighting, shading and rendering of all products for a remake of the famous 1989 Drei Wetter Taft TV-commercial
    Schwarzkopf Drei Wetter Taft Ultimate Heidi Klum
  • Mamba”Tropic Island”

    TVC: Contributed as 3D-Generalist
    Kids and Mamba cartoon characters riding a tropical rollercoaster.
  • Vernel “Almond Blossoms”

    TVC/Packshot: nCloth simulation of soft almond blossoms gently gliding down to the ground
    Vernel Russia particle-based, debris system of very fine glass-splinters done in Maya
  • Syoss “Creatin” Japan

    TVC/Packshot: object tracking, camera tracking, lable-prep/texturing, lighting, shading and rendering of the shampoo-bottle in the model's hand and the shelf behind her
    Syoss Creatin Japan: TVC/Packshot
  • DMG “Ecoline”

    CAD-Visualisation of various turning- and milling-machines
    CAD-Visualisation Milltap 700