She-Hulk – Attorney at LawTV-Series: Transforming Emil Blonsky into Abomination, ripping his cloth in the process and wrapping him into a nice and cosy blanket afterwards.
The Suicide SquadFX simulation of bullet impacts, sparks, granade sand explosions and big volumetric shock-waves.
Jim Knopf und die Wilde 13Pyro-Fireball, Vellum Sand and POP-Fluid dropets for this kids-movie classic.
Die Känguru ChronikenCFX simulation and development of CFX-related tools/workflows for Vellum fur-simulation in Houdini.
ChernobylTV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.
Fantastic Beasts and Where to Find ThemHoudini Lighting and rendering using Mantra on the "Obscurus" sequence and supporting the FX-team by developing a "cobble-stone road"- and "rooftop snow"-HDA
LifeHoudini Carbon cloth-simulation of a rubber glove & FEM-simulation of creature wrinkles for the sequence where ‘Derry’ examines Calvin inside a isolated glove-box
WillTV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIP
Emerald CityTV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10
Perwoll “Care&Repair”TVC: Particle-based, debris system of very fine glass-splinters in Maya as secondary element to add more detail to the already existing cracking-mirror RBD-simulation
Drei Wetter TaftTVC/Packshot: lable-prep/texturing, lighting, shading and rendering of all products for a remake of the famous 1989 Drei Wetter Taft TV-commercial
Vernel “Almond Blossoms”TVC/Packshot: nCloth simulation of soft almond blossoms gently gliding down to the ground
Syoss “Creatin” JapanTVC/Packshot: object tracking, camera tracking, lable-prep/texturing, lighting, shading and rendering of the shampoo-bottle in the model's hand and the shelf behind her