Fantastic Beasts and Where to Find Them
Houdini Lighting and rendering using Mantra on the "Obscurus" sequence and supporting the FX-team by developing a "cobble-stone road"- and "rooftop snow"-HDALife
Houdini Carbon cloth-simulation of a rubber glove & FEM-simulation of creature wrinkles for the sequence where ‘Derry’ examines Calvin inside a isolated glove-boxWill
TV-SeriesEmerald City
TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10Perwoll “Care&Repair”
TVC: Particle-based, debris system of very fine glass-splinters in Maya as secondary element to add more detail to the already existing cracking-mirror RBD-simulationZweifel “Cractive”
TVC: steam, Maya Fluid simulationDeutz “Wheat Field”
"wheat-ear generator" HDAMcDonald’s “Kids”
TVC: Penguin, ZBrush-sculptingSwisslos “Advent”
TVC: „fir-branch generator“ HDAWater Drops
FLIP fluid-simulation and renderingDrei Wetter Taft
TVC/Packshot: lable-prep/texturing, lighting, shading and rendering of all products for a remake of the famous 1989 Drei Wetter Taft TV-commercialMamba”Tropic Island”
TVC: Contributed as 3D-GeneralistVernel “Almond Blossoms”
TVC/Packshot: nCloth simulation of soft almond blossoms gently gliding down to the groundSyoss “Creatin” Japan
TVC/Packshot: object tracking, camera tracking, lable-prep/texturing, lighting, shading and rendering of the shampoo-bottle in the model's hand and the shelf behind herDMG “Ecoline”
CAD-Visualisation of various turning- and milling-machines