TV Project

  • Will

    TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIP
    Movieposter: Will
  • Emerald City

    TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10
    Movieposter: Emerald City
  • Altered Carbon

    TV-Series: Rain-fx, ocean-fx and a multilayered disintegration-effect for Poe's death
    Movieposter: Altered Carbon
  • Biohackers

    TV-Series: POP-simulation and point-instancing of a mosquito swarm.
    Movieposter: Biohackers
  • The Alienist

    TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10
    Movieposter: The Alienist
  • Doctor Who

    TV-Series: Creating a wide range of intergalactic FX for the 13th Doctor
    Movieposter: Dr. Who (Season 11)
  • Chernobyl

    TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.
    Movieposter: Chernobyl
  • The Witcher

    Hair simulation for Geralt in S4- Ep.7 when he fights a nasty swamp creature with entangling veins.
    Movieposter: The Witcher (S4)