TV Project
Will
TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIPEmerald City
TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10Altered Carbon
TV-Series: Rain-fx, ocean-fx and a multilayered disintegration-effect for Poe's deathBiohackers
TV-Series: POP-simulation and point-instancing of a mosquito swarm.The Alienist
TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10Doctor Who
TV-Series: Creating a wide range of intergalactic FX for the 13th DoctorChernobyl
TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.The Witcher
Hair simulation for Geralt in S4- Ep.7 when he fights a nasty swamp creature with entangling veins.








