TV Project

  • Will

    TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIP
    Movieposter: Will
  • Biohackers

    TV-Series: POP-simulation and point-instancing of a mosquito swarm.
    Movieposter: Biohackers
  • Emerald City

    TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10
    Movieposter: Emerald City
  • Krypton

    TV-Series: Procedural growth-fx for Superman's cape
    Movieposter: Krypton
  • Hausen

    TV-Series: Leading the FX-team creating slimy mold and other dark fx-setups in Houdini.
    Movieposter: Hausen
  • Tales from the Loop

    TV-Series: Simulation of "unusual" snowflakes using Houdini Grains.
    Movieposter: Tales from the Loop
  • Chernobyl

    TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.
    Movieposter: Chernobyl
  • The Alienist

    TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10
    Movieposter: The Alienist