TV-Series: Rain-fx, ocean-fx and a multilayered disintegration-effect for Poe's death
TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIP
TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10
TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10
TV-Series: Creating a wide range of intergalactic FX for the 13th Doctor
TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.
TV-Series: Procedural growth-fx for Superman's cape