- The MarvelsFur setup / simulation and muscle simulation on "Goose" the cat, softbody "Flerken" tentacle simulation and space suit cloth simulation.
- I am GrootSetup and simulation of Groot's snow suit and scarf.
- Die Känguru VerschwörungFur setup and simulation for the sequel of our beloved "Beuteltier".
- She-Hulk – Attorney at LawTV-Series: Transforming Emil Blonsky into Abomination, ripping his cloth in the process and wrapping him into a nice and cosy blanket afterwards.
- Doctor Strange in the Multiverse of MadnessSimulating the"cloak of levitation".
- Shang ChiFur-, feather- and muscle-CFX setups and simulations for various characters.
- The Suicide SquadFX simulation of bullet impacts, sparks, granade sand explosions and big volumetric shock-waves.
- HausenTV-Series: Leading the FX-team creating slimy mold and other dark fx-setups in Houdini.
- Jim Knopf und die Wilde 13Pyro-Fireball, Vellum Sand and POP-Fluid dropets for this kids-movie classic.
- BiohackersTV-Series: POP-simulation and point-instancing of a mosquito swarm.
- Tales from the LoopTV-Series: Simulation of "unusual" snowflakes using Houdini Grains.
- Die Känguru ChronikenCFX simulation and development of CFX-related tools/workflows for Vellum fur-simulation in Houdini.
- Jumanji: The Next LevelHoudini Bullet RBD simulation to collaps an ice-cliff for the trailer.
- ChernobylTV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.
- Doctor WhoTV-Series: Creating a wide range of intergalactic FX for the 13th Doctor
- LoroDestruction of a church through an earthquake using bullet RBDs and Pyro.
- KryptonTV-Series: Procedural growth-fx for Superman's cape
- The AlienistTV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10
- Altered CarbonTV-Series: Rain-fx, ocean-fx and a multilayered disintegration-effect for Poe's death
- Fantastic Beasts and Where to Find ThemHoudini Lighting and rendering using Mantra on the "Obscurus" sequence and supporting the FX-team by developing a "cobble-stone road"- and "rooftop snow"-HDA
- LifeHoudini Carbon cloth-simulation of a rubber glove & FEM-simulation of creature wrinkles for the sequence where ‘Derry’ examines Calvin inside a isolated glove-box
- WillTV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIP
- Emerald CityTV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10
- Perwoll “Care&Repair”TVC: Particle-based, debris system of very fine glass-splinters in Maya as secondary element to add more detail to the already existing cracking-mirror RBD-simulation
- Zweifel “Cractiv”TVC: steam, Maya Fluid simulation
- Deutz “Weizenfeld”TVC: wheat-ear generator.
- McDonald’s “Kids”TVC: Penguin, ZBrush-sculpting
- Swisslos “Advent”TVC: „fir-branch generator“ HDA
- Houdini Water DropsFLIP fluid-simulation and rendering
- Drei Wetter TaftTVC/Packshot: lable-prep/texturing, lighting, shading and rendering of all products for a remake of the famous 1989 Drei Wetter Taft TV-commercial
- Mamba”Tropic Island”TVC: Contributed as 3D-Generalist
- Vernel “Almond Blossoms”TVC/Packshot: nCloth simulation of soft almond blossoms gently gliding down to the ground
- Syoss “Creatin” JapanTVC/Packshot: object tracking, camera tracking, lable-prep/texturing, lighting, shading and rendering of the shampoo-bottle in the model's hand and the shelf behind her
- DMG EcolineCAD-Visualisation of various turning- and milling-machines


































