TV Project
Emerald City
TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10Doctor Who
TV-Series: Creating a wide range of intergalactic FX for the 13th DoctorThe Alienist
TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10Biohackers
TV-Series: POP-simulation and point-instancing of a mosquito swarm.Tales from the Loop
TV-Series: Simulation of "unusual" snowflakes using Houdini Grains.Hausen
TV-Series: Leading the FX-team creating slimy mold and other dark fx-setups in Houdini.Krypton
TV-Series: Procedural growth-fx for Superman's capeWill
TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIP