TV Project
Will
TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIPHausen
TV-Series: Leading the FX-team creating slimy mold and other dark fx-setups in Houdini.Emerald City
TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10Chernobyl
TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.




