Die Känguru Verschwörung
Fur simulation for the sequel of our beloved "Beuteltier".She-Hulk – Attorney at Law
TV-Series: Transforming Emil Blonsky into Abomination, ripping his cloth in the process and wrapping him into a nice and cosy blanket afterwards.Doctor Strange in the Multiverse of Madness
Simulating the"cloak of levitation".Shang Chi
Fur-, feather- and muscle-CFX setups and simulations for various characters.The Suicide Squad
FX simulation of bullet impacts, sparks, granade sand explosions and big volumetric shock-waves.Hausen
TV-Series: Leading the FX-team creating slimy mold and other dark fx-setups in Houdini.Jim Knopf und die Wilde 13
Pyro-Fireball, Vellum Sand and POP-Fluid dropets for this kids-movie classic.Biohackers
TV-Series: POP-simulation and point-instancing of a mosquito swarm.Tales from the Loop
TV-Series: Simulation of "unusual" snowflakes using Houdini Grains.Die Känguru Chroniken
CFX simulation and development of CFX-related tools/workflows for Vellum fur-simulation in Houdini.Jumanji: The Next Level
Houdini Bullet RBD simulation to collaps an ice-cliff for the trailer.Chernobyl
TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.Doctor Who
TV-Series: Creating a wide range of intergalactic FX for the 13th DoctorLoro
Destruction of a church through an earthquake using bullet RBDs and Pyro.Krypton
TV-Series: Procedural growth-fx for Superman's capeThe Alienist
TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10Altered Carbon
TV-Series: Rain-fx, ocean-fx and a multilayered disintegration-effect for Poe's deathFantastic Beasts and Where to Find Them
Houdini Lighting and rendering using Mantra on the "Obscurus" sequence and supporting the FX-team by developing a "cobble-stone road"- and "rooftop snow"-HDALife
Houdini Carbon cloth-simulation of a rubber glove & FEM-simulation of creature wrinkles for the sequence where ‘Derry’ examines Calvin inside a isolated glove-boxWill
TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIPEmerald City
TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10Perwoll “Care&Repair”
TVC: Particle-based, debris system of very fine glass-splinters in Maya as secondary element to add more detail to the already existing cracking-mirror RBD-simulationZweifel “Cractiv”
TVC: steam, Maya Fluid simulationDeutz “Weizenfeld”
TVC: wheat-ear generator.McDonald’s “Kids”
TVC: Penguin, ZBrush-sculptingSwisslos “Advent”
TVC: „fir-branch generator“ HDAHoudini Water Drops
FLIP fluid-simulation and renderingDrei Wetter Taft
TVC/Packshot: lable-prep/texturing, lighting, shading and rendering of all products for a remake of the famous 1989 Drei Wetter Taft TV-commercialMamba”Tropic Island”
TVC: Contributed as 3D-GeneralistVernel “Almond Blossoms”
TVC/Packshot: nCloth simulation of soft almond blossoms gently gliding down to the groundSyoss “Creatin” Japan
TVC/Packshot: object tracking, camera tracking, lable-prep/texturing, lighting, shading and rendering of the shampoo-bottle in the model's hand and the shelf behind herDMG Ecoline
CAD-Visualisation of various turning- and milling-machines